#ifndef _BOUNDINGBOX_H_INCLUDED_
#define _BOUNDINGBOX_H_INCLUDED_

#include "ps2vector4.h"

struct BoundingBox {
public:
    Vector4 max;
    Vector4 min;
    BoundingBox(void);
    BoundingBox(Vector4 min, Vector4 max);
    ~BoundingBox(void);
    bool IsPointInside(Vector4 point);
};

#endif
